![[Obrazek: 932d73a1e96ab6f2edcdafbd24d98baf.jpg]](http://i51.fastpic.ru/big/2013/0319/af/932d73a1e96ab6f2edcdafbd24d98baf.jpg)
Instructor: Cristian Spagnuolo
Runtime: 4h 29m
Level: Advanced
Software used: 123D Catch, TopoGun 2, 3ds Max 2013, UVLayout, Mudbox 2013, Photoshop CS6, ZBrush 4R4
Video Format: FLV
Resolution: 1280×720
File Size: 2.33 GB
In this tutorial we will learn how to create a highly-detailed reproduction of an object, starting from a simple scan created with your own camera.
We will start shooting several images of a shoe and we’ll load those images into 123D Catch, which will compute those images (using a cloud computing system) and creates a complete scanned model of the shoe in a few minutes.
After that, we’ll remodel the entire shoe starting from the scanned model. We will be using a combination of TopoGun for the base modeling part, and 3ds Max for the creation of the complete model and all the different pieces of the shoe.
Later on we’ll go into Mudbox where we’ll project the scanned details on top of the new clean mesh and use those details as guide reference. we’ll proceed with the final parts of the tutorial in ZBrush adding all the fine details such as wrinkles, stitches, logos and more.
28 Lessons
1. Introduction and project overview — 01:06
2. 123D Catch introduction — 09:56
3. Manual stitching of the images — 10:08
4. Exporting the mesh — 09:32
5. Attaching the top and bottom part in 3ds Max — 10:08
6. Retopologizing the central part — 10:07
7. Retopologizing of the back and bottom part — 10:07
8. Separating into different pieces in 3ds Max — 10:08
9. Adding thickness to the central part — 10:08
10. Working on volume and thickness of the back part — 10:08
11. Modeling the spikes — 10:08
12. Modeling the sole of the shoe — 10:08
13. Finishing the sole and the spikes — 10:08
14. Adding the last parts, logos, and laces — 10:08
15. Working on the proportion of the sole — 10:08
16. Finishing the sole of the shoe — 10:08
17. Finishing the back of the shoe — 10:08
18. Starting the UV inside UVLayout — 10:08
19. Pelting and relaxing the mesh — 10:08
20. Working on the central part of the shoe — 10:08
21. Unwrapping the laces and packing the UV — 10:08
22. Texture projection in Mudbox — 10:08
23. Texture creation in Photoshop and Mudbox — 08:08
24. Detailing phase in ZBrush — 09:17
25. Using the NoiseMaker — 08:01
26. Alpha creation — 10:08
27. Final detailing — 10:08
28. Exporting the mesh and maps — 10:38
![[Obrazek: download.png]](http://i1100.photobucket.com/albums/g404/dl4tut/dl/download.png)
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